Diploma of Specialization in Advanced Music and Sound

Undergraduate diploma issued by the University of Girona Foundation: Innovation and Education and focused in music production education.It is aimed at aspiring musicians, producers, DJs and sound technicians with either an electronic or acoustic profile who want to focus their career in the music industry.

EUMES offers you the first Diploma in advanced music and sound, recognised at the end of the course as a Specialist Diploma by the Girona University Foundation: Innovation and Training. This is the first degree entirely focussed on the area of music production and sound; a pioneer in the Spanish state.

This Specialist Diploma is made up of a total of 180 ECTS credits, spread over 3 years. When you finish the Diploma, EUMES offers you the possibility of studying for a further year in the University of West London, choosing from various B.A. (HONS) courses focussing on the area of music production and sound to earn a B.A. (HONS) of international prestige from the London College of Music.

During the first year, students gain essential knowledge on music production, with the goal of training them as artists on both a creative and technical level.

Throughout the second year, the students specialise in music production for different fields: advertising, cinema, video games, mobile applications, etc.

In the third year, they are given the necessary tools to be able to develop their own professional project within the sector, through modules related to the Music Business.

The Diploma’s curriculum offers an broad perspective of the way the sector works with the goal of training entrepreneurial professionals, capable of managing their own career within the music industry in any field.


Ableton Live I 06 Production Tool
Recording techniques and Logic Pro 06 Sound and recording Tool
Introduction to harmony 06 Music and composition Concept
Sound design I 02 Synthesis Tool
History and aesthetics of electronic music I  06  History and aesthetics of music  Concept
Sound basics 04 Sound Concept
Dj (optional) Live performance Tool
Advanced production I 06 Production Tool
Introduction to piano 03 Music and composition Tool
Sound design II 02 Synthesis Tool
Applied harmony I 06 Music and composition Concept
Music language I 03 Music and composition Concept
Sound dramaturgy 02 History and aesthetics of music Concept
History and aesthetics of modern music I 04 History and aesthetics of music Concept
Project 04 Production Creativity
Advanced production II with Cubase 06 Production Tool
Mix & mastering – pop, rock, jazz 06 Production Tool
Remixes and covers 04 Production Creativity
Film Scoring I 02 Audiovisual Creativity
Harmony II 04 Music and composition Concept
Music language II 05 Music and composition Concept
History and aesthetics of modern music II 02 History and aesthetics of music Concept
 Self-management of music programs I  01  Music Business  Concept
Ableton Live II 01 Production Creativity
Film scoring II 06 Audiovisual Creativity
Sound design and sound for audiovisual 06 Audiovisual Creativity
Recording techniques II 04 Sound and recording Tool
Mix & mastering – Electronic music 06 Production Tool
Music language III 02 Music and composition Concept
Harmony III 03 Music and composition Concept
Sound design III 02 Music and composition Concept
Film scoring III (specialization in video games) 06 Audiovisual Creativity
Sound design for video games with Pro Tools 06 Audiovisual Creativity
Composition 03 Synthesis Creativity
Management 03 Music Business Tool
Self-management of music projects II 06 Music Business Concept
Branding 02 Music Business Concept
Business coaching 04 Music business Creativity
EUMES Meets Oscar Araujo 01 Music Business Creativity
Sound design for video games with Pro Tools 02 Audiovisual Creativity
Live acoustics and sound 04 Sound Tool
Creation and performance of livesets 04 Live performance Creativity
Events organization 02 Music Business Concept
Self-management of music projects III 01 Music Business Concept
Marketing musical 03 Music Business Creativity
Business creation and management 04 Music Business Concept
Web creation with WordPress 03 Music Business Creativity
 Final project III (Music Business Masterclass) 02 Music Business Creativity
 Final project III  04  Production  Creativity


Subjects per year

Ableton Live I

This subject introduces students to the key aspects of musical production by explaining different artistic disciplines, sound and music techniques, so that they become prepared to successfully produce their first pieces and mixes.

Students will learn how to edit and manipulate sound with the help of Ableton Live software, as well as the basics of digital sound mixing. They will also be taught different techniques and tools to manipulate and transform sound.

Recording Techniques

Before Home Studios appeared, the production process was very different from the one we know nowadays. Each phase of production took place separately and was carried out by a professional who was specialised in the corresponding phase.

This subject will give students an insight of the theory and methods required for the recording of the main instruments which are part of today’s productions.

Introduction to harmony

An introduction to harmony and the basic concepts needed to master harmony and composition. It’s an important foundation that will help us training our ability in recognising melodic, rhythmic and harmonic structures used in music so we can apply this knowledge in our own productions.

This subject is composed of a theoretical part in order to reinforce the previous knowledge and also a practice part focused on the internalization of rhythm, tuning, reading and auditory recognition of simple music pieces.

This subject creates an essential foundation to follow up with other subjects such as harmony and film scoring.

History and aestethics of electronic music I and II

The main goal of this subject is to foster the critical abilities of the student concerning electronic music: understanding what he hears further than its form and to be able to contextualise its implicit connotations (social, racial, economic, cultural and sexual).

Through a chronological study of what electronic music is and has been in the past, the subject focuses on the circumstances which have allowed its evolution and multiple transformations during the last hundred years, so that students possess the tools needed for developing a conceptual cartography in which they can place their own aesthetic.

Sound design I and II

In this subject, students will learn how to design any sound from scratch, as well as how to emulate different sounds just by hearing them. Students will be able to recreate any sound of the sector productions through Serum and Massive, two of the current standards of electronic music.

The goal of this subject is for students to acquire a basic knowledge about synthesis and subtractive synthesis, as well as to be able to create any kind of sound by using the different synthesizers covered in the subject.

This subject is not restricted to a specific style but sounds from many current styles will be designed: Dubstep, House, Progressive, Electro, Dance, Indie/Rock, Pop, Hip hop, Drum and Bass, etc.

Sound Basics

When handling sound, a solid knowledge about its nature and behaviour is essential. This subject provides students with the fundamentals they need to master before acquiring further knowledge of sound. In order to achieve this, students will undertake several practical assignments with the purpose of understanding the physical properties of sound and developing creative workflows for its treatment.

The goal is for students to understand the physical characteristics of the soundwaves, as well as their treatment during the recording, editing and mixing processes of a music production. Furthermore, they will learn the basics concerning the elements involved in the capture and treatment of sound and their use. Finally, through practical exercises, they will also learn how to auditively discriminate sound, in order to process it and identify possible problems.

Dj (optional)

In this subject, which is optional, the student will learn to use a standard DJ booth, as well as the different softwares used nowadays by the professionals in the scene.

The student will also learn to mix on different platforms: controllers, CDJs and turntables (with Serato). He'll also acquire basic knowledge on how to drive a set in a club, from preparation to execution.

This lessons will be held individually teacher/student.

History and aesthetics of modern music I

This subject offers our students a global view on all popular music styles of the 20th century, from the origins of jazz until the present days, excluding genres that are directly linked to the development of electronic tools.

This way, and thought of as a complement to the subject of history and aesthetics of electronic music, these classes provide the contextualised knowledge about phenomena like jazz, pop, popular songs, rock, world music and other sounds that can be useful to open the creative minds of musicians.

Advanced production I

Covering the most representative styles of the actual market and using Logic Pro X as their main tool, students will learn how to undertake new productions as well as the currently most used production techniques.

All the necessary tools and knowledge will be provided to students, so that they can appropriately execute each step of the production process.

Introduction to piano

Through this subject, you will learn basic aspects of piano/keyboard interpretation, which are very useful in music production: basic techniques of the instrument, harmonic interpretation, expressiveness and improvisation.

You will also work the application and mastery of harmonic language concepts used in other subjects. The goal is to get a basic level that will let us play and record melodies, chord patterns and simple piano arrangements.
All this knowledge will improve our production process and will help us in being faster when creating and writing quick ideas.

Harmony I

With this course the key skills of harmony are acquired to create successful small chord progressions in major mode and minor, with their melodic motifs.

Throughout classes improve the ability to create melodic motifs that generate memory power listeners. It will also discuss harmonically producer themes of reference.

This the student will understand the operation of the vertical harmony (chords) and horizontal (melodies) assimilating the concept of tonality, either higher or lower, both on the map and in the traditional midi staff.

Music language

Through this subject, students will learn the basic tools to understand music language and deepen their knowledge in posterior music subjects. A series of exercises will also be done in order to strengthen their sensitivity towards music theory and its interiorization.

Sound dramaturgy

The main goal of this subject is to foster the creative abilities of the student in the field of sound design, through sound analysis and its meaning in the audiovisual context; understanding sound as a narrative element, complement to the visual element and the music soundtrack.

With this subject, students will dominate the cultural meaning and the perceptive and psychological effects of sound, its treatment, design and specialisation. Furthermore, he will be able to develop the creativity applied to sound design for audiovisual formats, as well as the ability to apply the acquired knowledge to the professional context.


At the end of the first year, students will complete the first final project of the Diploma and will be able to put into practice all the knowledge acquired during the year.

In this case, they will have to complete an EP with the assistance of a tutor, Àlex del Amo. Students will be able to work on their desired musical style, without restrictions.

Musical language II and III

These modules cover the training of musical language, both the theory and practical application, in more depth in order to serve as a solid base for other musical modules of the diploma and also allow the students to appreciate the importance of music as an artistic language and means of cultural expression.
These modules develop musical sensitivity allowing the students to skillfully handle the interpretation and composition of music and which will be useful to them when it comes to applying this to their own productions or working on joint projects with musicians and performers.

Musical self-management I

This module aims to provide students with advanced knowledge to facilitate their artistic self-management (contracts, rights and obligations), as well as recording management (how the different departments work, systems for the promotion and distribution of their music, musical management, licences, income, label copy, release info, anti-piracy systems, timings, digital monetisation, etc.)

Aspects of editorial management (author's rights, management entities, registration procedures, music for adverts/films, sampling of third parties, etc.) will also be covered, all conveyed using real, practical cases.

Advanced production II with Cubase

In this subject, students will learn to use all the tools and resources offered by Cubase when producing music.

Once all the functions of the program have been explained, students will put into practice all the knowledge acquired by completing practical assignments consisting on projects of all musical styles.

Mix & Mastering - pop, rock, jazz

The mixing and mastering phase is key when setting the quality of a production. It can bring it to a professional level or, if poorly performed, to mediocrity.

In this subject, students will learn through practical assignments all they need to know when mixing and mastering.

Sound design III

Third part of the synthesis module. In this subject, Spire will be the main tool to use. The students will learn advanced techniques to create different sounds using the different synthesis that Spire offers us.

The objective of this subject is to settle down the knowledge with a lot of practice in sound design. Sound design is one of the most difficult parts of production, but it's also one of the most important in order to create your own sound.

Film Scoring I and II

This subject covers the basic knowledge needed for correctly instrumenting a project in form of modern music, orchestral music or both. The ability to create bass lines, accompaniments, main melodies and countermelodies will be developed.

The goal is for students to become able to understand how the main instrument groups work in order to know how to use them in the music creation process. Instrumental narrative resources will also be introduced as a topic through the consciousness-raising of the relationship that the subconscious establishes between the timbre of the instrument, the harmony of music and human feelings.

Harmony II & III

This subject will settle the knowledge acquired in the course of harmony taught through the first year. Deepen the use of major and minor keys using side agreements, by extension, replacement and intermodal.

It will also develop the ability to modulate (change tone) among different shades. Therefore, improve the ability to create chord progressions in both major and minor mode. Also it will affect the capacity for creating melodic motifs that create memory to the listener.

In the second part of this course, we’ll see more advanced harmonic concepts: hybrid chords, poly-harmony, re harmonization techniques, common harmonic patterns, non-modal and tonal harmonies, etc.

We’ll also delve into the creation of melodies and harmonic accompaniment through exercises and projects.

History and aesthetics of modern music II

This subject follows the History and Aesthetics of modern music of first course. Those classes will provide the student of knowledge of modern music, explaining the most important musical events from the XX century to the actuality.

Ableton live II

This subject is focused in the most technical part of the software. Students will learn different technical functions, not always known, that will led them to a superior knowledge about the software.

Once they'd learnt this technical part, the students will be able to apply this knowledge to their productions and it will help them to improve quickness and fluency when creating successful productions.

Sound Design and sound for audiovisuals

In this subject, the student will learn to sonorize audiovisual content with the help of pre-recorded materials, synthesis and foleys.

The subject will also cover recording techniques for filming recordings, as well as the creation and recording of foleys.

In today’s audiovisual world, the treatment of sound and music have gained a lot of prominence; they can strenghten image to levels which were inconceivable many years ago. By dealing with both technical and artistic aspects, students will learn the importance of sound design in the audiovisual world.

Mix & Mastering - Electronic music

In this subject, all the tools and methodologies required for the making of professional mixes and masterings will be provided to students.

The difference between a professional and an amateur production is often determined by the mixing and mastering processes. Great productions can be affected by a bad process of finalisation if there is lack of knowledge and/or an appropriate technique is not applied.

This subject will provide students with all the necessary knowledge and techniques in order to obtain music productions with a great sound quality.

Recording techniques II

This subject is the continuation of Recoding Techniques I. It is completely linked to the Final Project II, which has an important recording component.

This subject is imparted in 44.1 studios, where students can work within a professional environment by using high-end equipment.

Remixes and covers

The production of remixes –both official and non-official- has become one of the foundations of the professional career of every artist or producer, up to the point of being as important as own productions.

The goal of this subject is to introduce students to the world of mixing by using the popular software Ableton Live, and giving them the basic resources for the execution of such works.


The music market has undergone big changes in recent years evidencing the need for brands to reinvent themselves and use different strategies to capture consumers. This module provides students with the necessary knowledge and methodologies to transform a product into a brand, through the analysis of consumer groups and their needs and the generation of emotional connections and experiences, with the end goal of getting their products to a sector of consumers and securing their loyalty.

Film Scoring III (specialization in video games)

Deepening work in techniques of film scoring applied to the world of video games. Making a historical review of video games from the beginning, we’ll analyze the evolution of musical style and technical resources to the current games.
Music composition concepts used in music for video games and specific techniques of interactive music creation will be worked on.
We will acquire tools to create sound textures for video games: knowledge of orchestration concepts, introduction to orchestral MIDI creation, creation of descriptive / expressive music, etc.
Within this subject, we will also work on the edition of scores in LOGIC, as a fundamental tool in the process of recording soundtracks.

Sound design for videogames with Pro Tools

Video games are a paradigm on their own in the application of audio. There non-linear aspect makes them unique and special, alive and dynamic as no other audio production. Throughout this subject the students will learn to use the basic professional tools needed to develop the audio of a video game in all its aspects: dialogues, ambience, effects and music.
Through the fases of: production, recording, editing, mixing, exportation and finally the implementation of the audio, they will complete a real video game.

The main goal of this subject is for the student to become capable of generating and integrating audio into a video game on a professional level, making use of Pro Tools as a DAW (Digital Audio Workstation) and Unity as middleware.


The figure of the manager, many times –or at least at the beginning–, is represented by the actual artist or music group. It is for this reason that basic knowledge about the different types of contracts and negotiation systems is needed, in order to survive in the music market.

In this subject the different functions that a manager develops within the music industry will be learnt, as well as how to be a good professional and self-manage management and artistic representation tasks.

Events Management

This subject is looked into as a theoretic subject in which the basic aspects of organisation and management of events will be tought, as well as the legal requirements for their development and the most important tools on the market for promotion and marketing.

Furthermore, the students will be introduced into the management of professional relations and human resources in the organisation of concerts or other kinds of musical events.

Musical self-management II and III

In this subject we aim to provide students with advanced knowledge in order to make their artistic self-management (contracts, rights and obligations) easier, as well as discographic management (functioning of different departments, music promotion and distribution systems , music management, licenses, earnings, etc.)

Aspects of publishing management will also be treated (author rights, management entities, register proceedings, music for advertising/ scoring, sampling to third parties, etc.). All of this will be taught by using real practical cases.

Music Business Masterclass

In this subject, different companies, producers and managers in the music/audiovisual scene will come to the school to explain their business model in order to inspire students in their own projects.

The students will be able to have first-hand knowledge about the experience, problems and methods that led these projects to success.

In this subject, several individual classes will be held in order to help the students create their personal project.

Business coaching

This subject aims to give the students new skills and capabilities to get into the working market, as well as increase their self knowledge in order to offer the best of themselves in this working market.
The students will also learn to focus towards their goals, develop their communication skills and teamwork, as well as the usage of coaching and NLP tools to make the best of themselves in every situation.

Live acoustics and sound

This subject intends to clarify the behaviour of sound and its physical characteristics, the tools and elements needed for live –or not– reproduction of different acts and performances.

Through theoretical and practical exercises, students will be able to apply corrective actions, optimize and use the chain of elements of a more appropriate electroacoustic system for the activity and space to work on.

EUMES Meets Oscar Araujo

Oscar Araujo, one of the most renowned music producers of the sector in our country, will give four classes where two topics will be addressed: on one hand the creation of video games and, on the other hand, a series of tools to get initiated in the labour market of the music and/or audiovisual fields.

Livesets creation and performance

The Liveset is a necessary format for every producer. We have many clear examples of artists who exclusively perform in Live format.

In this subject, necessary tools and methodologies for the making and execution of Livesets will be provided to students.

Students will acquire the knowledge they need in order to convert Ableton Live into a powerful weapon when it comes to performing a Liveset. By using MIDI controllers, they will learn to externally control a session with Live.

Musical Composition

Expansion and application of concepts learnt in harmony subjects. Analysis and use of advanced composing tecnhiques. Knowledge of music theory beyond tonal music in order to amplify resources and explore contemporary sounds in our compositions.

Music marketing

In this subject students will acquire a general vision of the functioning of marketing when applied to the music industry sector.

Furthermore, different channels which can be helpful to give more diffusion to a music project, both at online and offline levels, will be studied. The role of social media and how it works in this process of communication will also be part of the syllabus.

Finally, students will be prepared to develop a strategic plan focused on the attainment of their objectives.

Business creation and management

The current situation of the market has made it necessary to train professionals who are able to create and manage their own enterprise. It is for this reason that this subject intends to give the essential knowledge that every entrepreneur needs to take into account when it comes to developing their own project within the music industry.

The main goal is that students becomes capable of creating and consolidating their business initiative in the sector and gets familiar with the basic techniques to develop their desired commercial activity.

Web creation with Wordpress

Through this subject, students will learn to create websites trough the content management system Wordpress. Websites will be as a promotion tool and main window display of the project that every student wants to diffuse.

The main objective of the subject, rather than learning about programming, is to acquire the necessary knowledge about basic elements, architecture and structure in order for the website to be intuitive, usable and optimized for the main search engines.

An introduction to the website analytics will also be done, so that students are capable to understand how visiting users behave. Finally, basic aspects of SEO will be also treated, so that students are able to create an optimized website for the main search engines.

Final project II

During the third year, every student will complete a project based in the production of an LP, an EP or a soundtrack. Everyone has the chance to choose the stylistic area they want to work on, depending on their own personal project and preferences.

The project will be carried out within the facilities provided by EUMES, as well as in 44.1 studios. Furthermore, several professionals within the music production sector will show up in the school in order to assess every stuent in the making of their project.


After obtaining the Diploma, students can realise a Top-Up, in order to acquire an internationally recognised universitary certification in the field of music production and sound. This year is optional.

Through this Top-Up, the student will enter directly in the last year of the Degree in Popular Music at the University of Northampton. This way, the student will obtain a double certification.



Through these subjects that are part of this module, students will acquire the necessary abilities to create productions of different music styles successfully. Through different softwares, students will learn all the necessary techniques to develop their creativity. The other pillar of this module is mixing and mastering, which are key to achieve productions which are at the height of the standards of the market.

Music and composition

This module englobes all subjects that will provide students with solid foundations of musical language and harmony knowledge. This way they will be able to create suitable music compositions easily in their productions. Through musical language, advanced harmony and an introduction to piano, students will be able to express their ideas through music.


In this theoretical-practical module, sound theory is learnt as well as necessary knowledge to be able to install sound systems in a live concert, conference or any space through the correct placing of speakers and microphones. Basic knowledge on acoustics are also learnt to make a correct conditioning of a space to work with sound.


In this module students will learn the technician functions in a recording studio. From preparing a session, necessary microphony techniques, technic differences according to the style recorded and everything that a good technician should know to carry out quality recordings. They will also learn mixing techniques that define different music styles.


Audiovisual production is very important in EUMES, this is why there is a module for the subject where composition, music sensitivization, audiovisual analysis, sound design and music production for multimedia formats are explored. In this module conceptual, artistical and technical components are equally taught, culminating with a practical section where everything is assimilated.

Live performance

Internet has created a new way to understand music business. Income is not originated from CD sales or digital downloads any more; in most cases it comes from concerts or live performances, which cannot be conventional. They need to be differentiated somehow. In this module students learn how to achieve this added value in live performances.

Music Business

The objective of this module is to provide students with essential knowledge for their professional development within the music industry. Students will learn the necessary tools to be able to self-manage the artistic, business, communication, promotion and legal aspects of their career paths.

History and aesthetics of music

The evolution of modern and electronic music over time will be explored through an anthropological and humanistic point of view. Students will realize how aesthetical changes emerge from the emotional atmosphere of society.


This module explores all necessary techniques to master sound design through the four production standards: Serum, Massive, Spire and Fm8.

Aside from dominating all parts of the synthesizer, in this subject sound design will also be treated from a stylistic point of view.

Profiles and competences


The Diploma in advanced music and sound offered by EUMES creates professionals with a versatile profile, with the ability to carry out their activity within the music or audiovisual sector or music business.

Those who obtain this degree will have the necessary skills to fill the following professional roles:


Music business

Despite being a part of the music sector that is not visible to the general public, this is of vital importance for the operation of this industry as it is the base on which artists, bands, festivals and management agencies can grow within the music sector.

In the Music Business module, disciplines like management, event organisation, business creation, marketing and communication are developed in order to be able to successfully develop artistic or business projects.

Graduates who complete this module dominate communication and project management strategies with the goal of effectively reaching the public.



The paradigm shift of the music industry means a change in the role of artists, who now not only have to take care of the musical side but also that of project management.

For this reason, in addition to dominating the techniques of composition, production, recording, mixing and mastering, this role also requires knowledge of marketing, management, communication and business management. All this knowledge will help them to create artistic projects with added value to find a niche for themselves in the music market.

Today’s artists and bands have to take their shows to new levels of innovation through the implementation of new forms of expression and fusion with other disciplines like visual, multimedia or virtual reality, with the goal of generating new forms of interaction with the public.


Music producer/Sound designer

This role involves the producing of music for different sectors of the market: the music industry, advertising, cinema, video games, radio and other media of the entertainment industry, based on theoretical and practical knowledge of audiovisual narrative, recording, sound design and composition, allowing them to manage the sound/musical side of any production.

In addition to being versatile and capable of managing and carrying out the tasks of post-production, mixing, restoration and mastering of musical material, these professionals must also have the ability to work on projects developed by multi-disciplinary teams, contributing his or her knowledge and incorporating this into the projects.



General competences

Professional competences

Professional competences

Professional opportunities

The knowledge acquired will allow students to occupy any of these posts:

Music producer

of different styles: pop/rock, electronic, sound tracks, etc…

Live sound


Studio technician

Recording, mixing and mastering.

Live recording

technician in shootings.


and live performer.


multimedia projects responsible.

Sound applications

Creator of music and sound applications.


Music projects consultan.


in a record label.

B.A. (Hons)

If students choose to study a 4th year in the United Kingdom, they will have the opportunity to obtain a BA (Hons) in the field of music production and sound. They can choose among different course specializations:

  • BA (Hons) Music Technology (Audio Post Production)
  • BA (Hons) Music Technology (Electronic Music Production)
  • BA (Hons) Music Technology (Mix and Mastering)
  • BA (Hons) Music Technology Specialist

Students will have to study and pass all subjects in EUMES (180 ECTS), and study and pass all subjects of the last year in the BA (Hons) chosen (60 ECTS).

Students therefore obtain a double degree: Diploma of Specialization in Advanced Music and Sound (University of Girona Foundation: Innovation and Education) and a BA (Hons) issued by a University from United Kingdom.

What advantages do you have?

B.A. (Hons)

University BA (Hons) in the field of music production and sound, recognized at European level.


Enrichment and knowledge

Living for a year in the United Kingdom will provide you with an experience that will enrichen you as a person, as you will learn to be comfortable in a different context and culture. Moreover, you will have the opportunity to become fluent in English language, an essential tool to boost your career.


Contacts in the music industry

You will start to create a contact network within the music sector in the United Kingdom, one of the countries with the most developed music industries in the world.

Double titulation

Students can obtain a double titulation.


Specialization Diploma in Advanced Music and Sound

Diploma issued by the University of Girona Foundation: Innovation and Education. Students will need to study and pass all EUMES subjects (180 ECTS).



EUMES offers the possibility of studying a fourth year at different Universities in the United Kingdom, choosing among different university B.A. (HONS) in the field of music production and sound, in order to obtain a B.A. (HONS).

  • BA (Hons) Music Technology (Audio Post Production)
  • BA (Hons) Music Technology (Electronic Music Production)
  • BA (Hons) Music Technology (Mix and Mastering)
  • BA (Hons) Music Technology Specialist

Students will have to study and pass all subjects in EUMES, and study and pass all subjects of the last year in the BA (Hons) course chosen.

EUMES promotes this option with the possibility of enriching students and giving them a broader vision of the professional sector in United Kingdom, one of the countries with the most developed music industries.


There is a new call of the Diploma in Advanced Music and Sound every year. Classes start in September and finish in June.

Yes. There are only 60 available places every year. Once they have been fully covered, new students cannot apply anymore.

The Diploma has a duration of 3 years, which constitute 600 hours of study and training every year.

All classes are in-person and are held in EUMES and in 44.1 studios, located in Aiguviva.

Our school is located in Girona; Carrer de Baix, 2.

Every day consists of 4 hours of classes. These can be taken in the mornings or afternoons.

Classes of the group in the morning start at 9:30h and finish at 13:30h. Classes of the group in the afternoon start at 15:00h and finish at 19:00h.

This timetable distribution allows students to have part-time jobs –or continue studying– during the other half of the day.

At the time of choosing one of the two groups, we give priority to students who already have another daily responsibility. This way, if a student is already working in the afternoons, he/she will have priority to enter in the morning study group.

Yes. One of the added values of our school is that we adapt the contents of our classes to the necessities of every student. This way every student is able to develop their project to their own pace, regardless of the previous knowledge they have in this field.

No. The aim of the Diploma is to provide the necessary tools to develop a project within the music industry. Through these tools, students contribute their creativity in order to develop their personal project.

Yes. We offer facilities so that the annual cost of the Diploma can be paid in several fees.

There is also the possibility for students to pay through Caixabank with a monthly fee up to 10 months and with 0% interest.

Not right now. The Diploma in Advanced Music and Sound is a new titulation which did not exist until recently in Spain. It is for this reason and until the Diploma becomes a university degree that college access tests are not required to enter this titulation.

You need to be at least 17 years old to enter the Diploma.

All students who want to enter the Diploma will have to pass a previous interview with us, which will be face-to-face and will take place in the school.


If you have any other doubt please contact us through this form, by sending an e-mail to eumes@eumes.cat or calling directly to the school: + 34 972 24 10 10.

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